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Our first session was a lot of set up and learning how to use the program’s features. When pressed, FG2 throws the dice for you and displays the proper text into the chat pane. Drag your attack-roll for your longsword into one to have a quick way to roll attacks (you can do this with your damage dice, too). Drag your d20 into it to have a quick way to roll your 20-sided die. In conjunction with the chat pane, there are Quick-Slots that run along the bottom of the program’s window that you can put nearly anything game-related into for quick access. That’s the beauty of the GM’s “clear chat window” function. I found the chat pane to be a little bothersome, because some players might just want to spend their time rolling as many dice as possible at once (casting “Wall of Dice” as Darcy puts it) or entering silly messages. We still used FG2’s chat for the adventure’s (poorly written) boxed text, character emotes, secret messages and die rolling (another cool feature). While FG2 has a built-in chat system, we found that using Skype to speak with one another was a big boon. Myself and three others (Fraser, Darcy and Melodie) sat down one evening to get playing.
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Once I finished pulling out my hair in character creation, I was essentially ready to go. It seems counter-productive and ill-designed compared to some of FG2’s other very powerful, very helpful abilities. Entering inventory was completely opposite – it all has to be entered manually. I don’t remember how long it took for me to figure out how to put a weapon into one PC’s weapon list before I figured out I had to load up the basic rules book, drag it into the combat window, and then fill out more stats for it. It’s clunky and not the least bit intuitive. Secondly (and this brings up my biggest beef with FG2), the character creation tool is fucking awful. First, in an FG2 adventure with pre-generated characters, those characters should be included in the adventure – not just their names and backgrounds. I had to manually create all of the pre-generated characters, and this pissed me off – for a couple of reasons. This isn’t a problem with FG2, but it did affect our game play. I kept getting Belfin’s background story when I was trying to open the adventure’s overland map. You can link from your adventure story to particular images in the adventure, and I found multiple links that opened up the wrong image. Once past that hurdle, I found that the conversion that was done on the adventure files was poor in regards to properly linked images. I got some help via Twitter from another FG2 user which was a big help. Not a big deal for the technically-inclined, but we’re not all like that. You need to go into your file structure on your computer and manually put it in place. There is no simple import or load function to allow you to easily run downloaded adventures with your friends. I found getting the adventure installed into FG2 a bit of a process. This was an adventure made for the original release of Fantasy Grounds, which has since been “fan updated” for Fantasy Grounds 2.
#Import images into fantasy grounds 2 free
So – what I decided to do instead is use a free adventure called “The Wizard’s Amulet”. There seem to be good third-party (fan created) tutorials, however, that are available through Fantasy Grounds’ online community which is tremendously well used by some raving fans. While tutorials are offered, I haven’t found anything by Smiteworks that gives a really close look at properly creating an adventure for a total newbie like me. Originally I was going to create a custom adventure in Fantasy Grounds. In the mean time, I’m going to track some of my thoughts about it here. When the actual play and review gets posted to the feed, I’ll let them know about it and see what happens.